OpenGL marks for annotating 3D actors.
A 2D drawing inserted at a 3D position of the scene.
Methods
Mark objects have the following methods:
Two viewport axes drawn at a 3D position.
Methods
AxesMark objects have the following methods:
A text drawn at a 3D position.
Methods
TextMark objects have the following methods:
A list of numbers drawn at 3D positions.
Methods
Create a number list.
pos is an (N,3) array of positions. val is an (N,) array of marks to be plot at those positions.
While intended to plot integer numbers, val can be any object that allows index operations for the required length N and allows its items to be formatted as a string.
Methods
MarkList objects have the following methods: