Package pygsear :: Module Drawable :: Class Layer
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Class Layer

object --+        
         |        
    Sprite --+    
             |    
      Drawable --+
                 |
         Layer --+
                 |
                Layer

Known Subclasses:
GameConfiguration, Dialog

Screen that can be used as a sprite
Method Summary
  __init__(self, w, size, color)
a new object with type S, a subtype of T __new__(S, ...)
  __repr__(self)
(inherited from Sprite)
  add(self, group)
add(group) add a sprite to container (inherited from Sprite)
  add_internal(self, group)
(inherited from Sprite)
  alive(self)
alive() -> bool ask the life of a sprite (inherited from Sprite)
  border(self, width, color, left, right, top, bottom)
Draw a border around the screen (inherited from Layer)
bool can_see(self, target, blocking_rects_list)
Performs a los (line of sight) check from the center of the source to the center of the target. (inherited from Drawable)
  center(self, x, y, dx, dy)
center the Drawable in its layer
  clear(self, surface)
erase image to background, returning affected rect
bool collide(self, other)
return True if this sprite and other sprite overlap. (inherited from Drawable)
Drawable or False collidelist(self, lothers)
return True if this sprite and any in list of others collide. (inherited from Drawable)
List collidelistall(self, lothers)
return True if this sprite and any in list of others collide. (inherited from Drawable)
  direction(self, point)
return the direction from the sprite to a point (inherited from Drawable)
  distance(self, point)
return the distance from the sprite to a point (inherited from Drawable)
  draw(self, surface)
draw image, returning affected rect
  get_position(self)
return a copy of the sprite's position (inherited from Drawable)
  get_size(self)
return size of sprite's rect. (inherited from Drawable)
  groups(self)
groups() -> list list used sprite containers (inherited from Sprite)
  kill(self)
kill() end life of sprite, remove from all groups (inherited from Sprite)
  move(self)
set position to next position on path (inherited from Drawable)
  nudge(self, dx, dy)
Move sprite. (inherited from Drawable)
  onscreen(self, slack, **kw)
return True if image is on the screen or layer. (inherited from Drawable)
  pause(self)
stop moving along Path (inherited from Drawable)
  remove(self, group)
remove(group) remove a sprite from container (inherited from Sprite)
  remove_internal(self, group)
(inherited from Sprite)
  runPath(self, frames)
call move() continuously (inherited from Drawable)
  set_background(self, filename, img, tilename, tile, color)
Set the background. (inherited from Layer)
  set_crect(self, crect)
set the collision pygame.Rectused for collision checking. (inherited from Drawable)
  set_path(self, path)
set which path to follow (inherited from Drawable)
  set_position(self, location, *args)
Move sprite to location. (inherited from Drawable)
  set_positionRandom(self, slack)
Move sprite to a random location on screen (inherited from Drawable)
  set_size(self, size)
Set size of sprite's rect. (inherited from Drawable)
  solid(self, other, move_both)
move sprite so that it does not overlap with other sprite (inherited from Drawable)
  uclear(self, surface)
clear sprite and update display (inherited from Drawable)
  udraw(self, surface)
Draw image and update display. (inherited from Drawable)
  unpause(self)
start moving along Path (inherited from Drawable)
  update(self, *args)
(inherited from Sprite)
  updateContents(self)
move and re-draw all the sprites that use this layer
  _set_position(self, location)
Move sprite to location. (inherited from Drawable)

Method Details

__new__(S, ...)

Returns:
a new object with type S, a subtype of T

center(self, x=None, y=None, dx=None, dy=None)

center the Drawable in its layer
Parameters:
x - offset from left edge or if negative, offset from right edge
y - offset from top edge or if negative, offset from bottom edge
dx - horizontal offset from center
dy - vertical offset from center

clear(self, surface=None)

erase image to background, returning affected rect

draw(self, surface=None)

draw image, returning affected rect

updateContents(self)

move and re-draw all the sprites that use this layer

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