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Package pygsear :: Module Widget :: Class StationaryTextButton |
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TextButton
--+ |object
--+ | | |Sprite
--+ | | |Drawable
--+ | | |Stationary
--+ | | |Widget
--+ | | | | |Button
--+ | | | | |object
--+ | | | | | | |Sprite
--+ | | | | | | |Drawable
--+ | | | | |SpriteButton
--+ | | |StationaryButton
--+ | StationaryTextButton
Method Summary | |
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__init__(self,
window,
text,
length,
callback,
size,
color,
border,
borderColor,
padding,
bgColor,
group)
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a new object with type S, a subtype of T |
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__repr__(self)
(inherited from Sprite )
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activate(self)
(inherited from Widget )
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add(group) add a sprite to container (inherited from Sprite )
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add_internal(self,
group)
(inherited from Sprite )
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alive() -> bool ask the life of a sprite (inherited from Sprite )
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arm(self)
(inherited from Button )
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bool |
Performs a los (line of sight) check from the center of the source to the center of the target. (inherited from Drawable )
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Align the Drawable in its layer (inherited from Drawable )
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Blit saved background to both background and foreground. (inherited from Stationary )
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clicked(self,
pygameEvent)
(inherited from Button )
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bool
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return True if this sprite and other sprite overlap. (inherited from Drawable )
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Drawable or False
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return True if this sprite and any in list of others collide. (inherited from Drawable )
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List
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return True if this sprite and any in list of others collide. (inherited from Drawable )
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deactivate(self)
(inherited from Widget )
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return the direction from the sprite to a point (inherited from Drawable )
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return the distance from the sprite to a point (inherited from Drawable )
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Blit image to both background and foreground. (inherited from Stationary )
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fire(self,
pygameEvent)
(inherited from Button )
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Return current position (inherited from Stationary )
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return size of sprite's rect. (inherited from Drawable )
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groups() -> list list used sprite containers (inherited from Sprite )
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kill() end life of sprite, remove from all groups (inherited from Sprite )
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makeButton(self)
(inherited from TextButton )
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modal(self)
(inherited from SpriteButton )
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Does nothing. (inherited from Stationary )
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nop(self,
arg)
(inherited from Widget )
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Move sprite. (inherited from Drawable )
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return True if image is on the screen or layer. (inherited from Drawable )
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stop moving along Path (inherited from Drawable )
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Save a copy of the background underneath where the sprite will be drawn. (inherited from Stationary )
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released(self,
pygameEvent)
(inherited from Button )
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remove(group) remove a sprite from container (inherited from Sprite )
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remove_internal(self,
group)
(inherited from Sprite )
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call move() continuously (inherited from Drawable )
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set_callback(self,
callback)
(inherited from Widget )
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set the collision pygame.Rect used for collision
checking. (inherited from Drawable )
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set which path to follow (inherited from Drawable )
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Move the sprite. (inherited from Stationary )
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Move sprite to a random location on screen (inherited from Drawable )
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Set size of sprite's rect. (inherited from Drawable )
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move sprite so that it does not overlap with other sprite (inherited from Drawable )
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clear sprite and update display (inherited from Drawable )
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Draw image and update display. (inherited from Drawable )
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start moving along Path (inherited from Drawable )
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update(self,
*args)
(inherited from Sprite )
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_quit(self,
pygame_event)
(inherited from Widget )
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Move sprite to location. (inherited from Drawable )
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_stop(self,
pygame_event)
(inherited from Widget )
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Method Details |
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__new__(S, ...)
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Generated by Epydoc 1.1 on Sun Nov 30 19:33:15 2003 | http://epydoc.sf.net |