Package pygsear :: Module Path :: Class StationaryPath
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Class StationaryPath

Path --+
       |
      StationaryPath


For things that do not move, but need to be moved sometimes

Depending on the size of the sprite, and how many other sprites there are, you may be better off using a Drawable.Stationary object instead, which draws the image directly to the background and does not need to be updated every frame.
Method Summary
  __init__(self, sprite, duration)
  __iter__(self)
(inherited from Path)
  get_direction(self)
Return the direction from the previous location to the current location. (inherited from Path)
  get_position(self)
Return position along Path (inherited from Path)
  get_x(self)
return x component of position (inherited from Path)
  get_y(self)
return y component of position (inherited from Path)
  next(self)
return position
  onscreen(self, slack)
true if path position is on main window (inherited from Path)
  pause(self)
stop moving along path (inherited from Path)
  reset(self)
put path back to original state (inherited from Path)
  set_endTime(self, duration)
Path will raise StopIteration after self.duration seconds (inherited from Path)
  set_position(self, position)
Set position and update positionOld (inherited from Path)
  unpause(self)
resume moving along path (inherited from Path)

Method Details

next(self)

return position
Raises:
StopIteration - If duration has expired, or if position has been set to (None, None)
Overrides:
pygsear.Path.Path.next (inherited documentation)

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