IODelegate


The IODelegate protocol implements a lower level interface to the underlying graphics or window system. It is used by SpriteApp to set up the back buffer, handle writing to the graphics screen, and handle keyboard, mouse, and other user input events. An IODelegate object can be written for a subsystem (SDL, X11, Win32, etc.) and then linked with the library at build time; a sample IODelegate for SDL (http://www.libsdl.org) is included with the library.



(Last Updated 7/27/2005)
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